Skullduggery! is ClutchPlay’s second original game, coming in 2014. It will be available on the Apple App Store, the Google Play Store and the Amazon App Store.
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Little Chomp is ClutchPlay’s first original game, released on iOS in October of 2012 and on Android in February 2013.
Jon and John.” src=”http://clutchplaygames.com/cp/wp-content/uploads/2013/12/n-CLUTCHPLAY-large570-300×125.jpg” width=”300″ height=”125″ /> ClutchPlayers from left to right: Amy, Bernie, Jon and John.
With over 16 years of experience in Production, Operations, and Web Development, Amy can get a lot done in a day. Before ClutchPlay, Amy was the Development / Ops Director for the Portland office of ngmoco:) where she managed the day-to-day operations of the studio in addition to leading a team of engineers in the creation of mobile iOS games including the Touch Pets Dogs and Cats series. Prior to ngmoco:), Amy was a Producer at Berkeley Systems and at EA Games, where she worked on The Sims Online and The Sims 2.0, which was one of the biggest selling games in PC gaming history. In addition to her game industry experience, Amy has worked as a Producer and Digital Strategist at several prominent web marketing agencies and is a proven leader in managing complex software and technical projects. She is also a tireless organizer, an accomplished cat-herder, a skilled bomb-diffuser, a fearless lion-tamer, a compassionate hand-holder, an experienced whip-cracker, a relentless team-builder, and a Producer of some pretty badass projects.
Bernie has more than years 11 years of game industry experience, as a Developer, Engineering Lead and Technical Architect. Prior to Co-Founding ClutchPlay, Bernie was the Engineering Lead and the Technical Architect on the Touch Pets series of 3D iOS games. Additionally, Bernie has worked for several other prominent game companies, including EA Games, Blue Fang Games and Demiurge Studios. His titles include Tiger Woods PGA Tour ’01-’05, Zoo Tycoon 2, Brothers In Arms, Mass Effect, and Touch Pets Dogs/Cats/Dogs 2. Bernie is also known for his extravagant spit-takes, is very tall and a card-carrying fan of Oregon microbrews. He is also the voice of calm and reason in just about any circumstance.
Jon brings over 10 years of game industry experience to the party and has worked for several prominent game companies including ngmoco:), 2K Games, Pronto Games and Stormfront Studios. Prior to spending 18 months working on social freemium titles for ngmoco:), Jon developed multi-platform code for next gen sports titles at Visual Concepts – including NBA 2K11 which sold over 5.5 million copies and was named Sports Game of the Year. Previous to Visual Concepts, Jon successfully shipped several titles spanning numerous platforms including mobile devices, consoles and PCs. His titles include We Rule, NBA 2K10, 2K11, 2K10 Draft Combine, MLB 2009, MLB 2010, NHL 2010, Dress Shop Hop, Nicktoons Winner’s Cup Racing, Babblix, Lego MyStyle, Hollywood Hangman, Deal or No Deal, Pac Tones, and Pacman Galaga. Jon is also a world class ping-pong player, a dedicated rock climber, and the less-than-proud owner of a singing Justin Beiber doll, which he keeps trying to give away for reasons unbeknownst to the rest of us.
John C. Worsley
John is our resident renaissance man, wearing up to twelve different hats on any given day. In addition to being a server engineer, tools developer, and game designer, he’s also our in-house artist and musician. Before ClutchPlay, he was the dedicated server-engineer for the “Touch Pets” series published by ngmoco:) as well as Quests and Sorcery: Skyfall. Before ngmoco:), John co-founded and drove Command Prompt, Inc. for over three years, a successful Linux and PostgreSQL-focused consultancy, during which time he wrote the book “Practical PostgreSQL,” published in 2001 by O’Reilly and Associates, and co-developed the video game featured in Gus Van Sant’s “Elephant.” When not developing games, John can be found illustrating graphic novels, composing and performing electronic music, volunteering for the Stumptown Comics Fest, and generally endeavoring to produce as much creative output as he can before shuffling off this mortal coil. John has been known to literally recoil from an unexpected shaft of sunlight and, to date, none of us have independently confirmed the existence of his reflection in a mirror.
Little Chomp just received its first review from GameTrender,
who calls it,
“a perfect example of what an experienced but once regimented design team can accomplish when the call to indiefication beckons.”
Check out the full Article on GameTrender!
Hopefully this will be the first of many good reviews. Stay tuned…