We’re incredibly excited to announce that ClutchPlay Games has been selected to become part of the 2014 class of Chartboost University! For those of you who don’t know what this amazing program is, it’s a marketing bootcamp for indies put on by Chartboost, which is arguably one of the best and most indie-friendly User Acquisition and Ad platforms on the market.
I’ve wanted to go to CBU since it was first introduced last year. Evidently, so did a lot of other companies. We were one of nine team chosen out of more than 150 who applied.
Thank you Chartboost! We could not be more honored!
You meet a lot of people at PAX. You expect that. But you don’t expect to meet a lot of puppets. That’s what makes this one of my favorite interviews at PAX.
Here, John and I talk about Little Chomp with Ditto P. Monster, a ‘fabricated American’ gamer who blogs about games for kids.
Thank you, Ditto! It was great meeting you. 🙂
I can honestly say, with no exaggeration, that I have never been more tired than I am today. As a small indie company without an office, we spend most of our days alone in our respective homes quietly working our tails off. So it’s quite a shock to the system to suddenly find oneself in the middle of a giant convention center surrounded by thousands and thousands of people.
Day 1 started early. There was a press event at 9:00 AM, which meant that all exhibitors had to be there by 8:00 AM to make sure that we were set up and ready to go. Here we are at the start of the day. I look terrible in this photo but it does kind of tell a story:
They call it ‘the Rush.’ It’s what happens the moment The Enforcers open the doors to the attendees at 10:00 AM. The fans all surge forward and begin running into the exhibit hall shouting at the top of their lungs. Being on the floor when it happens is almost indescribable. You can hear the screaming hoard of people coming at you from somewhere in the distance but you can’t see where they’re coming from at first. It’s more than a little unnerving. It sort of makes you feel like you’re under attack, as though you’re in the midst of some melee battle scene in Game of Thrones. All the other exhibitors seemed to feel the same way. It’s both freaky and exhilarating. Then, moments later, the hall is filled with people.
And that’s when the fun begins.
As an indie, you almost never get a chance to watch people play your game. That is the true magic of an event like PAX.
It’s also a little bit surreal. There comes a point at which things that might otherwise seem strange begin to seem totally normal. For example, Kira stepped away for a bit and when she came back, she took this picture of me holding a giant paper mache Buster Sword so a Final Fantasy cosplayer could have some quality time with Little Chomp.
By the time 6:00 comes on Day 1, we’re all exhausted. We’ve been on our feet for the 10 hours straight and we’re sore from standing, hoarse from talking all day and our faces hurt from smiling. But it’s not over yet.
We have an exhibitor mixer from 6:00 PM to 7:30 PM and then John is speaking in the Indie Showcase panel that starts at 8:00 PM.
I don’t know how they do it, but John and the other Indie Showcase panelists somehow manage to be charming and insightful on stage for another hour. I am in awe of all of them. I’m so tired I can’t even seem to take a picture that’s actually in focus.
We get back to the hotel around 10:30 or 11:00 but they day still isn’t done, at least not for me. I have emails and promo codes to send to press people who stopped by the check out the game. And then, there’s some blogging to do of course.
Exhausting as it is, I kind of can’t wait to do it again tomorrow. I guess I’m tougher than I thought. 🙂
It was a long day of travel, but we’re finally here at the Boston Convention Center. We have no idea what to expect but if there’s one thing I’m sure of, it’s that this weekend is going to get crazy.
But we’re more prepared than I thought we’d be. Our at least we look more prepared. Check out our table! We actually look legit! Kind of amazing given how busy our team has been. We’re trying to hit alpha this weekend on our contract gig, which meant that John and I had to wrap up all our deliverables for this milestone before we left. It didn’t leave a lot of time to get ready for PAX so I’m kind of amazed that it all came together somehow. John gets all the credit on that front. He did a brilliant job pulling it all together.
And now we’re off to hit the snowy streets of Boston to get some food and do some networking.
Wish us luck for tomorrow! I have a feeing, we’re going to need it!
We’re thrilled to announce that Little Chomp has been selected for the PAX East 2013 Indie Showcase!
It seemed like such a long shot that we almost didn’t even apply. Like the true Clutch Players we are, we literally got the application in 2 minutes before the midnight deadline back in December.
The moral of the story: Great things can happen when you refuse to give up. Being an indie is all about taking chances. Lesson learned!
Boston, here we come!