ClutchPlay Games is an established game studio located in Portland, Oregon. Like a lot of indie studios, we divide our time between developing our own games and doing work-for-hire projects with some incredibly cool clients. At the moment, we’re looking to expand our pool of contract graphics engineers. Maybe that’s you!
But first, a bit about us.
Hands down, I think everyone here would agree that the best part of working at ClutchPlay is that we all genuinely like, respect, and trust each other. That’s also true of our clients. So, to that end, finding people who will fit in with our team is easily as important as having the necessary skill set. We hire pros, not rockstars. Rockstars are fueled by ego and attention. Pros are great at what they do, respect others, and are committed to doing quality, collaborative work. They’re willing to roll up their sleeves and do whatever needs to be done to ship a quality product. If that sounds like you, here’s what we’re looking for:
Responsibilities
- Design and build applications within a C++ Game Engine
- Ensure the performance, quality, and responsiveness of applications
- Collaborate with a team to define, design, and ship new features
- Identify and correct bottlenecks and fix bugs
- Help maintain code quality, organization, and automatization
Requirements
- Proficient in C++
- Understanding of data structures and design patterns
- Experience working with other programmers on a large code base
- Experience with Visual Studio, XCode or equivalent IDE
- Proficient understanding of code versioning tools
Pluses
- Proficiency diving into pre-existing projects/code and coming up to speed
- Understanding of 2D/3D graphics and math involved in computer graphics
- Understanding of game content pipeline and tools
- Experience with offline storage, threading, and performance tuning
- Experience developing for a wide range of mobile hardware and console platforms