Carter has half of the team from ClutchPlay Games to talk about its debut title Little Chomp, the foibles and follies that associated the game’s release and general lack of coverage, the difficulties of getting coverage in the mobile gaming market, how the studio formed from the ashes of the team that created Touch Pets Dogs at ngmoco, and why the team decided to go with its own custom-built tools over an engine like Unity.
Host: Carter Dotson
Guests: Amy Dallas and John C. Worsley, ClutchPlay Games
8/10, not too shabby for our first game! A big thank you to Justin for giving Little Chomp a chance.
LITTLE CATERPILLAR, BIG CHALLENGE.
NOVEMBER 26, 2012 Little Chomp is the latest excellent reminder that games can’t be judged by their appearance alone. This level-based action platformer from ClutchPlay Games is easy to ignore thanks to its overly cheerful (and somewhat bland) presentation. But once I got past the forgettable visuals, what I found was a lengthy, finely-tuned adventure with solid challenge and plenty of extras…
The Chompwood Kingdom is loaded with fruit,
but it’s going to take a daring caterpillar named LITTLE CHOMP to get it! One part classic platformer, one part physics puzzler, Little Chomp challenges you to brave three unique worlds in a quest to chomp the tastiest fruit and collect the rarest butterflies…