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Frequently Asked Questions
“Skullduggery!” is available NOW on the App Store for iPad, iPhone, and iPod Touch, as of October 9th, 2014, and is available for FREE (ad-supported) on Google Play and the Amazon Appstore for Android.
Q: Where can I get “Skullduggery!” when it’s released?
“Skullduggery!” is available NOW on the Apple App Store, and is available for FREE (ad-supported) on Google Play and the Amazon Appstore for Android. Though we currently have no plans to support a Mac version, it’s not out of the realm of possibility either. If you’re interested in being able to play a game on the Mac, please drop us a line at
Q: What devices do you support?
On Apple devices, “Skullduggery!” is supported on the iPhone 4 and above, the iPad 2 and above, and the iPod Touch 4th generation and above. It requires a minimum of iOS 6.0. On Android devices, Android 3.0 and up is required.
Q: Is there any way to improve performance on older devices?
On some older Apple devices, running for an extended period of time can cause the game to begin running a little slower. You can always kill the app from the springboard on iOS 7 and above by double-tapping the home button and swiping up on the app, and re-start the app fresh should you encounter this. On Android devices, you can set the graphic quality to “medium” or “low” to help with framerate on lower-end devices.
Q: Which devices does Little Chomp Support?
Little Chomp is currently available on iOS as a universal build and includes full support of iPhone 5 and 5s. (Compatible with iPhone 3GS, 4, 4S, 5, 5s, iPod Touch (4th gen.), and all iPad SKUs. Requires iOS 4.3 or higher.)
Q: Is Little Chomp available in other languages besides English?
Currently, Little Chomp is available in English only, though it’s possible that we’ll decide to localize in future. Please check back with us later for updates or by following us on Twitter or liking us on Facebook.
Q: Why won’t Little Chomp install / run?
If you’re having trouble running or installing Little Chomp, try restarting your device by turning it all the way off and then back on again. If that doesn’t work try syncing your device with iTunes on your computer. Please note that Little Chomp will not run on any devices that do not meet our minimum specifications, which are listed above.
Q: How can I purchase fruit to feed my caterpillars?
Caterpillars are crazy for fruit, and they need a lot of it to help them fulfill their butterfly-y destiny. If you want to speed things along and buy some fruit, rather than playing through all the levels to collect it, you can do that once you’ve played past level 1-3. At that point, you’ll get a tutorial prompt to click on the butterfly button, which will magically appear in the top right corner of the screen. To access the fruit store, click on the butterfly button and once that screen has loaded you can then click on the Bank button. That’s going to open your fruit bank, which shows you how many of each fruit you have in inventory. To buy a piece of fruit, tap on the fruit you want to buy (let’s say in this case, it’s a kiwi) and tap the buy button. If you need more coins, those are also available via in-app purchase in the coin store. There’s a coin store button at the top of the Bank screen, Power-up screen and the title screen, which is what you see when you first log into the game. At the top of the bank screen there’s a Coin button on the upper right part of the screen which displays your current coin balance.
Q: How can I purchase power-ups?
Good question! Because, let’s face it, power-ups are AWESOME! So here’s how you get ’em. Once you’ve played past level 1-6 in you’ll get a tutorial prompt to visit the Power-Up Store. There is a coin button on the upper right side of the screen, which displays your current coin balance. Click on that button if you need more coins via In-App Purchase, though we are phasing out IAP in favor of a simple one-time purchase premium app with the newest versions of Little Chomp.
Q: Are you guys making more levels for Little Chomp?
Not right now, but we’d love to someday. As much as we love Little Chomp, it was kind of our starter pancake. As a fledgling indie company, we knew how to make a great game, we just didn’t know how to market it effectively so we made a lot of mistakes our first time out and poor Little Chomp payed the price for it. That said, if you want to see more levels, please tell 100,000 of your closest friends to go out and buy Little Chomp and then maybe we can consider it. Short of that, we need to focus our efforts on creating some new games that will be just as great as Little Chomp, maybe even greater! Follow us on Facebook or Twitter to hear about our new titles in development.
Looking for a dev team to make you look like a rockstar? Look no further! ClutchPlay Games provides consulting services projects for games and apps on iOS,
Mac and PC. We’re willing and able to jump in at any phase of the product life cycle, including product design, prototyping, information architecture, wireframing, graphic design, and development.
Want to hear more? Please contact us at firstname.lastname@example.org.
If you’re interested in receiving a free copy of one of our game for review, or would like additional information about upcoming projects or current work, please contact us at email@example.com.
We hope you have as much fun playing our games as we have making them! If you have any thoughts you’d like to share, we want to hear them. Please feel free to shoot us an email at firstname.lastname@example.org.
Though we’re currently fully staffed, the future holds many exciting possibilities so we’re always on the hunt for new and exciting talent in all areas (art, engineering, design, marketing, etc.) If you’re smart and scrappy with solid game experience and a team-focussed temperament, feel free to drop us a line at email@example.com.