{"id":275,"date":"2014-01-08T16:20:03","date_gmt":"2014-01-09T00:20:03","guid":{"rendered":"https:\/\/clutchplaygames.com\/cp\/?page_id=275"},"modified":"2014-01-16T02:44:42","modified_gmt":"2014-01-16T10:44:42","slug":"team","status":"publish","type":"page","link":"https:\/\/clutchplaygames.com\/cp\/team\/","title":{"rendered":"Team"},"content":{"rendered":"<p>In addition to being super cool indie game developers,   ClutchPlay is also full-service development agency for both games and mobile applications. \u00a0Our services include:<\/p>\n<ul>\n<li>Game Design<\/li>\n<li>Concept Development<\/li>\n<li>Prototype Development<\/li>\n<li>Production and Project Management<\/li>\n<li>Software Development<\/li>\n<li>Graphic Design<\/li>\n<li>Sound and Music Design<\/li>\n<li>Applications and games for Smartphones, Tablets, PC and Mac.<\/li>\n<li>Game Promo Videos<\/li>\n<li>UX Design<\/li>\n<li>Tools Development<\/li>\n<\/ul>\n<p><!--more--><\/p>\n<h2>How We Work<\/h2>\n<p>We\u2019re Clutch Players so, of course, we love a challenge! \u00a0If you have a project you\u2019re looking to build, please drop us a line. We offer a free initial consultation so we can better understand your goals and the potential opportunities and challenges that may go along with them.<\/p>\n<p>We have experience working on both full\u00a0development projects, which which we take on the\u00a0entire project in-house, or co-development initiatives, which involve\u00a0working collaboratively with our in-house, art, dev or design teams. \u00a0Regardless of the type of project, our goal is always the same. \u00a0We want to make our clients look like rock stars for hiring us. \u00a0And how do we do that, you\u00a0ask? \u00a0Good question! \u00a0We do that through meticulous planning, clear and honest communication, continuous risk mitigation and kick-ass development practices\u00a0\u2014 all of which enables us to consistently deliver super-fun, high-quality game experiences within your time and budget constraints.<\/p>\n<p>Please visit our <a title=\"Team\" href=\"https:\/\/clutchplaygames.com\/cp\/team\/\">team page<\/a>, to learn more about our founders and all the cool stuff we&#8217;ve worked on.<\/p>\n<p>Intrigued? \u00a0Want to hear more? \u00a0Email us at <a href=\"mailto:bizdev@clutchplaygames.com\">bizdev@clutchplaygames.com<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"line-height: 1.714285714; font-size: 1rem;\">\u00a0<\/span><br \/>\n<div id=\"attachment_195\" style=\"width: 310px\" class=\"wp-caption alignright\"><a href=\"https:\/\/clutchplaygames.com\/cp\/wp-content\/uploads\/2013\/12\/n-CLUTCHPLAY-large570.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-195\" class=\"size-medium wp-image-195 \" alt=\"ClutchPlayers from left to right:  Amy,   Bernie, \n  Jon and John.\" src=\"https:\/\/clutchplaygames.com\/cp\/wp-content\/uploads\/2013\/12\/n-CLUTCHPLAY-large570-300x125.jpg\" width=\"300\" height=\"125\" srcset=\"https:\/\/clutchplaygames.com\/cp\/wp-content\/uploads\/2013\/12\/n-CLUTCHPLAY-large570-300x125.jpg 300w, https:\/\/clutchplaygames.com\/cp\/wp-content\/uploads\/2013\/12\/n-CLUTCHPLAY-large570.jpg 570w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-195\" class=\"wp-caption-text\">ClutchPlayers from left to right: Amy,<br \/>\n  Bernie, Jon and John.<\/p><\/div><\/p>\n<p><strong>Amy Dallas<\/strong><br \/>\nWith over 16 years of experience in Production, Operations, and Web Development, Amy can get a lot done in a day. Before ClutchPlay, Amy was the Development \/ Ops Director for the Portland office of ngmoco:) where she managed the day-to-day operations of the studio in addition to leading a team of engineers in the creation of mobile iOS games including the Touch Pets Dogs and Cats series. \u00a0Prior to ngmoco:), Amy was a Producer at Berkeley Systems and at EA Games, where she worked on The Sims Online and The Sims 2.0, which was one of the biggest selling games in PC gaming history. \u00a0In addition to her game industry experience, Amy has worked as a Producer and Digital Strategist at several prominent web marketing agencies and is a proven leader in managing complex software and technical projects. \u00a0She is also a tireless organizer, an accomplished cat-herder, a skilled bomb-diffuser, a fearless lion-tamer, a compassionate hand-holder, an experienced whip-cracker, a relentless team-builder, and a Producer of some pretty badass projects.<\/p>\n<p><strong>Bernie Rissmiller<\/strong><br \/>\nBernie has more than years 11 years of game industry experience, as a Developer, Engineering Lead and Technical Architect. \u00a0Prior to Co-Founding ClutchPlay, Bernie was the Engineering Lead and the Technical Architect on the Touch Pets series of 3D iOS games. \u00a0Additionally, Bernie has worked for several other prominent game companies, including EA Games, Blue Fang Games and Demiurge Studios. His titles include Tiger Woods PGA Tour \u201901-\u201905, Zoo Tycoon 2, Brothers In Arms, Mass Effect, and Touch Pets Dogs\/Cats\/Dogs 2. \u00a0Bernie is also known for his extravagant spit-takes, is very tall and a card-carrying fan of Oregon microbrews. \u00a0He is also the voice of calm and reason in just about any circumstance.<\/p>\n<p><strong>Jon Guest<\/strong><br \/>\nJon brings over 10 years of game industry experience to the party and has worked for several prominent game companies including ngmoco:), 2K Games, Pronto Games and Stormfront Studios. \u00a0Prior to spending 18 months working on social freemium titles for ngmoco:), Jon developed multi-platform code for next gen sports titles at Visual Concepts \u2013 including NBA 2K11 which sold over 5.5 million copies and was named Sports Game of the Year. \u00a0Previous to Visual Concepts, Jon successfully shipped several titles spanning numerous platforms including mobile devices, consoles and PCs. His titles include We Rule, NBA 2K10, 2K11, 2K10 Draft Combine, MLB 2009, MLB 2010, NHL 2010, Dress Shop Hop, Nicktoons Winner\u2019s Cup Racing, Babblix, Lego MyStyle, Hollywood Hangman, Deal or No Deal, Pac Tones, and Pacman Galaga. \u00a0Jon is also a world class ping-pong player, a dedicated rock climber, and the less-than-proud owner of a singing Justin Beiber doll, which he keeps trying to give away for reasons unbeknownst to the rest of us.<\/p>\n<p><strong>John C. Worsley<\/strong><br \/>\nJohn is our resident renaissance man, wearing up to twelve different hats on any given day. \u00a0In addition to being a server engineer, tools developer, and game designer, he\u2019s also our in-house artist and musician. \u00a0Before ClutchPlay, he was the dedicated server-engineer for the \u201cTouch Pets\u201d series published by ngmoco:) as well as Quests and Sorcery: Skyfall. Before ngmoco:), John co-founded and drove Command Prompt, Inc. for over three years, a successful Linux and PostgreSQL-focused consultancy, during which time he wrote the book \u201cPractical PostgreSQL,\u201d published in 2001 by O\u2019Reilly and Associates, and co-developed the video game featured in Gus Van Sant\u2019s \u201cElephant.\u201d \u00a0When not developing games, John can be found illustrating graphic novels, composing and performing electronic music, volunteering for the Stumptown Comics Fest, and generally endeavoring to produce as much creative output as he can before shuffling off this mortal coil. \u00a0John has been known to literally recoil from an unexpected shaft of sunlight and, to date, none of us have independently confirmed the existence of his reflection in a mirror.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In addition to being super cool indie game developers, ClutchPlay is also full-service development agency for both games and mobile applications. \u00a0Our services include: Game Design Concept Development Prototype Development Production and Project Management Software Development Graphic Design Sound and Music Design Applications and games for Smartphones, Tablets, PC and Mac. Game Promo Videos UX [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"page-templates\/full-width-about.php","meta":{"footnotes":""},"_links":{"self":[{"href":"https:\/\/clutchplaygames.com\/cp\/wp-json\/wp\/v2\/pages\/275"}],"collection":[{"href":"https:\/\/clutchplaygames.com\/cp\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/clutchplaygames.com\/cp\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/clutchplaygames.com\/cp\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/clutchplaygames.com\/cp\/wp-json\/wp\/v2\/comments?post=275"}],"version-history":[{"count":4,"href":"https:\/\/clutchplaygames.com\/cp\/wp-json\/wp\/v2\/pages\/275\/revisions"}],"predecessor-version":[{"id":284,"href":"https:\/\/clutchplaygames.com\/cp\/wp-json\/wp\/v2\/pages\/275\/revisions\/284"}],"wp:attachment":[{"href":"https:\/\/clutchplaygames.com\/cp\/wp-json\/wp\/v2\/media?parent=275"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}