Little Chomp rates 8.8 from Tapscape!

We’re thrilled to announce that Little Chomp has been selected for the PAX East 2013 Indie Showcase!

It seemed like such a long shot that we almost didn’t even apply. Like the true Clutch Players we are, we literally got the application in 2 minutes before the midnight deadline back in December.

The moral of the story:  Great things can happen when you refuse to give up.  Being an indie is all about taking chances.  Lesson learned!

Boston, here we come!


Little Chomp receives a very flattering and unexpected review from Tapscape, who dubs it, “A charming, addictive romp through a magical forest landscape.”

Little Chomp iPhone Game Review: Addictive Climbing Game

Little Chomp is an iPhone game developed by ClutchPlay Games. In this addictive little game, you’re tasked with helping a cuddly caterpillar climb from the forest floor to the canopy in record time, all while collecting coins and fruits.

Little Chomp works on a drag-based control scheme. Pull and release on Little Chomp’s tail to aim and fire him in any direction. Pulling and holding on his tail gives you a visual guide of the arc he will travel in upon release. The controls are very responsive, and they make the game a joy to play.

Read the full review of Little Chomp by Tucker Cummings on Tapscape!


Little Chomp Scores a 4.5 from Touch Arcade!

One of the highlights of PAX for me was meeting Eli Hodapp from Touch Arcade, who despite being in high demand, stood and talked with me for quite some time about the humble beginnings or our company.  I can honestly say, he’s a really great guy.

When he left, the other Showcase winners asked, ‘did he put your game in his book?’

The book they were referring to is a small notebook he carries around to make note of games that Touch Arcade might want to review.  And apparently, if you make it in ‘the book’ it means, your game is on their radar.  Fortunately for us, Little Chomp made it into ‘the book’ and today, that notation has turned into a kickass review!  Thank you Eli and David Craddock!  We are so excited to get such a great review from Touch Arcade!

From the article:

Little Chomp came out of nowhere and charmed me with its smooth controls, variety of fun goals to check off, and absolutely vibrant graphics and crisp audio. At only a buck, you don’t want to pass this one up.

Check out the full review of Little Chomp on Touch Arcade!



Better with Popcorn gives Little Chomp 9/10!

A fantastic review from George Prax at Better with Popcorn, who gives Little Chomp “9 hungry caterpillars our of 10.”  Thank you, George for the amazing review!

Little Chomp iOS Review [Pax East 2013]

There were an insane amount of games on display at Pax East 2013 the other week, but not only the Triple-A mega titles from huge companies like Ubiosft, Sony and Blizzard. Wading through the maze of booths, displays and sections from these big developers, it was rather easy to lose yourself in the sea of 70,000 gamers, but among the fray were a few gems in the form of indie and mobile titles there as part of the yearly Indie showcase.

It wouldn’t be fair for me to try and pick a favorite out of all of the games I saw, but it’s quite easy to identify the most charming of all those games. That game would have to be Little Chomp, from Portland studio ClutchPlay

Read the full review of Little Chomp on Better with Popcorn.



Little Chomp makes Mashable’s 10 Best Indie Games at PAX East!

Mashable’s Chelsea Stark names Little Chomp as one of the 10 Best Indie Games of PAX East 2013.

Wow, what an incredible honor!

Mashable's Top 10 Games of PAX East 2013








AppSafari gives Little Chomp a 4.5 out of 5!

I can honestly say, with no exaggeration, that I have never been more tired than I am today.  As a small indie company without an office, we spend most of our days alone in our respective homes quietly working our tails off.  So it’s quite a shock to the system to suddenly find oneself in the middle of a giant convention center surrounded by thousands and thousands of people.

Day 1 started early.  There was a press event at 9:00 AM, which meant that all exhibitors had to be there by 8:00 AM to make sure that we were set up and ready to go.  Here we are at the start of the day.  I look terrible in this photo but it does kind of tell a story:

Here we are in the calm before the storm.  There's me trying to get pumped up to face the day.  John, on the other hand, needs more caffeine before he can get his game face on.

Here we are in the calm before the storm. There’s me trying to get pumped up to face the day. John, on the other hand, needs more caffeine before he can get his game face on.

They call it ‘the Rush.’  It’s what happens the moment The Enforcers open the doors to the attendees at 10:00 AM.  The fans all surge forward and begin running into the exhibit hall shouting at the top of their lungs.  Being on the floor when it happens is almost indescribable.  You can hear the screaming hoard of people coming at you from somewhere in the distance but you can’t see where they’re coming from at first.  It’s more than a little unnerving.  It sort of makes you feel like you’re under attack, as though you’re in the midst of some melee battle scene in Game of Thrones.  All the other exhibitors seemed to feel the same way.  It’s both freaky and exhilarating.  Then, moments later, the hall is filled with people.

And that’s when the fun begins.

As an indie, you almost never get a chance to watch people play your game.  That is the true magic of an event like PAX.

PAX Little Chomp 2013

The best part of PAX? Watching people fall in love with your game.

It’s also a little bit surreal.  There comes a point at which things that might otherwise seem strange begin to seem totally normal.  For example, Kira stepped away for a bit and when she came back, she took this picture of me holding a giant paper mache Buster Sword so a Final Fantasy cosplayer could have some quality time with Little Chomp.

ClutchPlay Games PAX 2013 Cosplay

Now I know why Cloud Stife has such big arms. That Buster Sword is freakin’ heavy!

By the time 6:00 comes on Day 1, we’re all exhausted.  We’ve been on our feet for the 10 hours straight and we’re sore from standing, hoarse from talking all day and our faces hurt from smiling.  But it’s not over yet.

John is speaking in the Indie Showcase panel that starts at 8:00 PM.

ClutchPlay Pax East 2013

John C. Worsley, tired but representing!

I don’t know how they do it, but John and the other Indie Showcase panelists somehow manage to be charming and insightful on stage for another hour.  I am in awe of all of them.  I’m so tired I can’t even seem to take a picture that’s actually in focus.

We get back to the hotel around 10:30 or 11:00 but they day still isn’t done, at least not for me.  I have emails and promo codes to send to press people who stopped by the check out the game.  And then, there’s some blogging to do of course.

Exhausting as it is, I kind of can’t wait to do it again tomorrow.  I guess I’m tougher than I thought. 🙂




so exciting!  App Safari has given Little Chomp a 4.5 our of 5, calling it “an addictive gaming experience.

Little Chomp HD Review

The Little Chomp HD iPad game incorporates excellent physics-controlled gestures and bright, crisp graphics to create an addictive gaming experience. The developers at Clutch Play have chosen several of the best elements from Super Mario World, Bad Piggies, and Cut the Rope to develop an exciting mash-up for this cute gang of caterpillars.

Check the full review of Little Chomp on App Safari

AppSafari Image

Little Chomp rates an 8.0 from IGN!

If I ever have a first born, I’m handing it straight over to Justin Davis at IGN for this badass review of Little Chomp, which he calls, “an expertly-tuned touchcreen climber that should not be missed.”

8/10, not too shabby for our first game!  A big thank you to Justin for giving Little Chomp a chance.


NOVEMBER 26, 2012 Little Chomp is the latest excellent reminder that games can’t be judged by their appearance alone. This level-based action platformer from ClutchPlay Games is easy to ignore thanks to its overly cheerful (and somewhat bland) presentation. But once I got past the forgettable visuals, what I found was a lengthy, finely-tuned adventure with solid challenge and plenty of extras…

Check out the full review of Little Chomp on IGN!



Our First Review from GameTrender!


Skullduggery! is ClutchPlay’s second original game, coming in 2014.  It will be available on the Apple App Store, the Google Play Store and the Amazon App Store.

For more information about Skullduggery!, please like us on Facebook or follow us on Twitter.


Little Chomp

Little Chomp is ClutchPlay’s first original game, released on iOS in October of 2012 and on Android in February 2013.

Jon and John.” src=”×125.jpg” width=”300″ height=”125″ /> ClutchPlayers from left to right: Amy, Bernie, Jon and John.

Amy Dallas
With over 16 years of experience in Production, Operations, and Web Development, Amy can get a lot done in a day. Before ClutchPlay, Amy was the Development / Ops Director for the Portland office of ngmoco:) where she managed the day-to-day operations of the studio in addition to leading a team of engineers in the creation of mobile iOS games including the Touch Pets Dogs and Cats series.  Prior to ngmoco:), Amy was a Producer at Berkeley Systems and at EA Games, where she worked on The Sims Online and The Sims 2.0, which was one of the biggest selling games in PC gaming history.  In addition to her game industry experience, Amy has worked as a Producer and Digital Strategist at several prominent web marketing agencies and is a proven leader in managing complex software and technical projects.  She is also a tireless organizer, an accomplished cat-herder, a skilled bomb-diffuser, a fearless lion-tamer, a compassionate hand-holder, an experienced whip-cracker, a relentless team-builder, and a Producer of some pretty badass projects.

Bernie Rissmiller
Bernie has more than years 11 years of game industry experience, as a Developer, Engineering Lead and Technical Architect.  Prior to Co-Founding ClutchPlay, Bernie was the Engineering Lead and the Technical Architect on the Touch Pets series of 3D iOS games.  Additionally, Bernie has worked for several other prominent game companies, including EA Games, Blue Fang Games and Demiurge Studios. His titles include Tiger Woods PGA Tour ’01-’05, Zoo Tycoon 2, Brothers In Arms, Mass Effect, and Touch Pets Dogs/Cats/Dogs 2.  Bernie is also known for his extravagant spit-takes, is very tall and a card-carrying fan of Oregon microbrews.  He is also the voice of calm and reason in just about any circumstance.

Jon Guest
Jon brings over 10 years of game industry experience to the party and has worked for several prominent game companies including ngmoco:), 2K Games, Pronto Games and Stormfront Studios.  Prior to spending 18 months working on social freemium titles for ngmoco:), Jon developed multi-platform code for next gen sports titles at Visual Concepts – including NBA 2K11 which sold over 5.5 million copies and was named Sports Game of the Year.  Previous to Visual Concepts, Jon successfully shipped several titles spanning numerous platforms including mobile devices, consoles and PCs. His titles include We Rule, NBA 2K10, 2K11, 2K10 Draft Combine, MLB 2009, MLB 2010, NHL 2010, Dress Shop Hop, Nicktoons Winner’s Cup Racing, Babblix, Lego MyStyle, Hollywood Hangman, Deal or No Deal, Pac Tones, and Pacman Galaga.  Jon is also a world class ping-pong player, a dedicated rock climber, and the less-than-proud owner of a singing Justin Beiber doll, which he keeps trying to give away for reasons unbeknownst to the rest of us.

John C. Worsley
John is our resident renaissance man, wearing up to twelve different hats on any given day.  In addition to being a server engineer, tools developer, and game designer, he’s also our in-house artist and musician.  Before ClutchPlay, he was the dedicated server-engineer for the “Touch Pets” series published by ngmoco:) as well as Quests and Sorcery: Skyfall. Before ngmoco:), John co-founded and drove Command Prompt, Inc. for over three years, a successful Linux and PostgreSQL-focused consultancy, during which time he wrote the book “Practical PostgreSQL,” published in 2001 by O’Reilly and Associates, and co-developed the video game featured in Gus Van Sant’s “Elephant.”  When not developing games, John can be found illustrating graphic novels, composing and performing electronic music, volunteering for the Stumptown Comics Fest, and generally endeavoring to produce as much creative output as he can before shuffling off this mortal coil.  John has been known to literally recoil from an unexpected shaft of sunlight and, to date, none of us have independently confirmed the existence of his reflection in a mirror.


Little Chomp just received its first review from GameTrender,
who calls it,
a perfect example of what an experienced but once regimented design team can accomplish when the call to indiefication beckons.”

Check out the full Article on GameTrender!

Hopefully this will be the first of many good reviews.  Stay tuned…