Author Archives: Amy Dallas

PAX East – Day 1

I can honestly say, with no exaggeration, that I have never been more tired than I am today.  As a small indie company without an office, we spend most of our days alone in our respective homes quietly working our tails off.  So it’s quite a shock to the system to suddenly find oneself in the middle of a giant convention center surrounded by thousands and thousands of people.

Day 1 started early.  There was a press event at 9:00 AM, which meant that all exhibitors had to be there by 8:00 AM to make sure that we were set up and ready to go.  Here we are at the start of the day.  I look terrible in this photo but it does kind of tell a story:

Here we are in the calm before the storm.  There's me trying to get pumped up to face the day.  John, on the other hand, needs more caffeine before he can get his game face on.

Here we are in the calm before the storm. There’s me trying to get pumped up to face the day. John, on the other hand, needs more caffeine before he can get his game face on.

They call it ‘the Rush.’  It’s what happens the moment The Enforcers open the doors to the attendees at 10:00 AM.  The fans all surge forward and begin running into the exhibit hall shouting at the top of their lungs.  Being on the floor when it happens is almost indescribable.  You can hear the screaming hoard of people coming at you from somewhere in the distance but you can’t see where they’re coming from at first.  It’s more than a little unnerving.  It sort of makes you feel like you’re under attack, as though you’re in the midst of some melee battle scene in Game of Thrones.  All the other exhibitors seemed to feel the same way.  It’s both freaky and exhilarating.  Then, moments later, the hall is filled with people.

And that’s when the fun begins.

As an indie, you almost never get a chance to watch people play your game.  That is the true magic of an event like PAX.

PAX Little Chomp 2013

The best part of PAX? Watching people fall in love with your game.

It’s also a little bit surreal.  There comes a point at which things that might otherwise seem strange begin to seem totally normal.  For example, Kira stepped away for a bit and when she came back, she took this picture of me holding a giant paper mache Buster Sword so a Final Fantasy cosplayer could have some quality time with Little Chomp.

ClutchPlay Games PAX 2013 Cosplay

Now I know why Cloud Stife has such big arms. That Buster Sword is freakin’ heavy!

By the time 6:00 comes on Day 1, we’re all exhausted.  We’ve been on our feet for the 10 hours straight and we’re sore from standing, hoarse from talking all day and our faces hurt from smiling.  But it’s not over yet.

We have an exhibitor mixer from 6:00 PM to 7:30 PM and then John is speaking in the Indie Showcase panel that starts at 8:00 PM.

ClutchPlay Pax East 2013

John C. Worsley, tired but representing!

I don’t know how they do it, but John and the other Indie Showcase panelists somehow manage to be charming and insightful on stage for another hour.  I am in awe of all of them.  I’m so tired I can’t even seem to take a picture that’s actually in focus.

We get back to the hotel around 10:30 or 11:00 but they day still isn’t done, at least not for me.  I have emails and promo codes to send to press people who stopped by the check out the game.  And then, there’s some blogging to do of course.

Exhausting as it is, I kind of can’t wait to do it again tomorrow.  I guess I’m tougher than I thought. 🙂

 

 

 

 

T’was The Night Before PAX…

It was a long day of travel, but we’re finally here at the Boston Convention Center.  We have no idea what to expect but if there’s one thing I’m sure of, it’s that this weekend is going to get crazy.

 

PAX Indie Showcase 2013

The sign above our heads.

But we’re more prepared than I thought we’d be.  Our at least we look more prepared.  Check out our table!  We actually look legit!  Kind of amazing given how busy our team has been.  We’re trying to hit alpha this weekend on our contract gig, which meant that John and I had to wrap up all our deliverables for this milestone before we left.  It didn’t leave a lot of time to get ready for PAX so I’m kind of amazed that it all came together somehow.  John gets all the credit on that front.  He did a brilliant job pulling it all together.

ClutchPlay Booth at PAX East 2013

Too legit to quit! Our table at PAX.

And now we’re off to hit the snowy streets of Boston to get some food and do some networking.

Wish us luck for tomorrow!  I have a feeing, we’re going to need it!

 

 

Little Chomp Selected for the Pax East Indie Showcase!

We’re thrilled to announce that Little Chomp has been selected for the PAX East 2013 Indie Showcase!

It seemed like such a long shot that we almost didn’t even apply. Like the true Clutch Players we are, we literally got the application in 2 minutes before the midnight deadline back in December.

The moral of the story:  Great things can happen when you refuse to give up.  Being an indie is all about taking chances.  Lesson learned!

Boston, here we come!

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AppSafari gives Little Chomp a 4.5 out of 5!

I can honestly say, with no exaggeration, that I have never been more tired than I am today.  As a small indie company without an office, we spend most of our days alone in our respective homes quietly working our tails off.  So it’s quite a shock to the system to suddenly find oneself in the middle of a giant convention center surrounded by thousands and thousands of people.

Day 1 started early.  There was a press event at 9:00 AM, which meant that all exhibitors had to be there by 8:00 AM to make sure that we were set up and ready to go.  Here we are at the start of the day.  I look terrible in this photo but it does kind of tell a story:

Here we are in the calm before the storm.  There's me trying to get pumped up to face the day.  John, on the other hand, needs more caffeine before he can get his game face on.

Here we are in the calm before the storm. There’s me trying to get pumped up to face the day. John, on the other hand, needs more caffeine before he can get his game face on.

They call it ‘the Rush.’  It’s what happens the moment The Enforcers open the doors to the attendees at 10:00 AM.  The fans all surge forward and begin running into the exhibit hall shouting at the top of their lungs.  Being on the floor when it happens is almost indescribable.  You can hear the screaming hoard of people coming at you from somewhere in the distance but you can’t see where they’re coming from at first.  It’s more than a little unnerving.  It sort of makes you feel like you’re under attack, as though you’re in the midst of some melee battle scene in Game of Thrones.  All the other exhibitors seemed to feel the same way.  It’s both freaky and exhilarating.  Then, moments later, the hall is filled with people.

And that’s when the fun begins.

As an indie, you almost never get a chance to watch people play your game.  That is the true magic of an event like PAX.

PAX Little Chomp 2013

The best part of PAX? Watching people fall in love with your game.

It’s also a little bit surreal.  There comes a point at which things that might otherwise seem strange begin to seem totally normal.  For example, Kira stepped away for a bit and when she came back, she took this picture of me holding a giant paper mache Buster Sword so a Final Fantasy cosplayer could have some quality time with Little Chomp.

ClutchPlay Games PAX 2013 Cosplay

Now I know why Cloud Stife has such big arms. That Buster Sword is freakin’ heavy!

By the time 6:00 comes on Day 1, we’re all exhausted.  We’ve been on our feet for the 10 hours straight and we’re sore from standing, hoarse from talking all day and our faces hurt from smiling.  But it’s not over yet.

John is speaking in the Indie Showcase panel that starts at 8:00 PM.

ClutchPlay Pax East 2013

John C. Worsley, tired but representing!

I don’t know how they do it, but John and the other Indie Showcase panelists somehow manage to be charming and insightful on stage for another hour.  I am in awe of all of them.  I’m so tired I can’t even seem to take a picture that’s actually in focus.

We get back to the hotel around 10:30 or 11:00 but they day still isn’t done, at least not for me.  I have emails and promo codes to send to press people who stopped by the check out the game.  And then, there’s some blogging to do of course.

Exhausting as it is, I kind of can’t wait to do it again tomorrow.  I guess I’m tougher than I thought. 🙂

 

 

 

 
Wow,
so exciting!  App Safari has given Little Chomp a 4.5 our of 5, calling it “an addictive gaming experience.

Little Chomp HD Review

The Little Chomp HD iPad game incorporates excellent physics-controlled gestures and bright, crisp graphics to create an addictive gaming experience. The developers at Clutch Play have chosen several of the best elements from Super Mario World, Bad Piggies, and Cut the Rope to develop an exciting mash-up for this cute gang of caterpillars.

Check the full review of Little Chomp on App Safari

AppSafari Image

John and Amy talk Little Chomp with Carter 148 Apps

This week John and I are on The Portable Podcast with Carter Dodson of 148 Apps to talk about our humble beginnings as a company, the challenges of being an indie and, of course, Little Chomp:

On This Episode:

Carter has half of the team from ClutchPlay Games to talk about its debut title Little Chomp, the foibles and follies that associated the game’s release and general lack of coverage, the difficulties of getting coverage in the mobile gaming market, how the studio formed from the ashes of the team that created Touch Pets Dogs at ngmoco, and why the team decided to go with its own custom-built tools over an engine like Unity.

Episode Cast:

Host: Carter Dotson

Guests: Amy Dallas and John C. Worsley, ClutchPlay Games

 Check out out this episode of The Portable Podcast with John and me on 148 Apps!

 

 

Little Chomp rates an 8.0 from IGN!

If I ever have a first born, I’m handing it straight over to Justin Davis at IGN for this badass review of Little Chomp, which he calls, “an expertly-tuned touchcreen climber that should not be missed.”

8/10, not too shabby for our first game!  A big thank you to Justin for giving Little Chomp a chance.

LITTLE CATERPILLAR, BIG CHALLENGE.

NOVEMBER 26, 2012 Little Chomp is the latest excellent reminder that games can’t be judged by their appearance alone. This level-based action platformer from ClutchPlay Games is easy to ignore thanks to its overly cheerful (and somewhat bland) presentation. But once I got past the forgettable visuals, what I found was a lengthy, finely-tuned adventure with solid challenge and plenty of extras…

Check out the full review of Little Chomp on IGN!